According to the Substance Abuse Department of the World Health Organization, 18.4% of people over 15 worldwide report heavy alcohol consumption, 15.2% daily tobacco use, 3.8% cannabis and marijuana consumption, 0.77% amphetamine use, 0.37% opioid consumption, and 0.35% cocaine use. International organizations have provided significant statistics to highlight the scope of these issues. Furthermore, substance abuse can adversely affect academic performance, lead to school dropout, and cause cognitive impairments in adolescents. The initiation of substance abuse is linked to detrimental behaviors, aggression, conduct disorders, and other mental health issues. Adolescents often perceive substances differently, which can lead to risky experimentation, particularly in the presence of peers. The scientific definition of substance abuse is a chronic, recurring mental disorder of the brain that results from problematic and illegal use of psychotropic substances. The biological and neural changes during this period render adolescents more susceptible to the initiation of substance abuse, the development of substance use disorders, and the experience of long-lasting and severe adverse effects associated with substance misuse. Īdolescence is a pivotal developmental stage marked by profound physical, cognitive, emotional, social, and behavioral transformations. Addiction is a complex bio-behavioral disorder characterized by a loss of control, compulsive use, dependency, and a strong desire for a particular activity, substance, or food. Internet addiction can lead to behavioral dependence and deserves attention. However, addiction is not limited to these substances it also includes other addictive behaviors, such as Internet addiction, which some psychiatrists consider a form of addiction. Today, addiction primarily refers to excessive use of substances like cigarettes, alcohol, or drugs. As a result, there is a global increase in the prevalence of risky health behaviors among adolescents, such as addiction. The current study highlights the positive impact of gamification-based training on enhancing male adolescents’ knowledge, attitudes, and academic achievement.ĭuring adolescence, judgment and decision-making skills are developing, and the ability to accurately assess risks and make decisions is underdeveloped. However, after the intervention, the intervention group demonstrated significantly higher scores in knowledge of substance and internet addiction, attitudes toward substances and the Internet, and academic achievement compared to the control group (P < 0.001). Resultsīefore the intervention, there were no significant differences in knowledge of substance and internet addiction, attitudes toward substances and the Internet, and academic achievement between the intervention and control groups (P > 0.05). Post-tests were conducted immediately after the training and again one month later for both groups. Subsequently, the intervention group received the gamification-based drug and internet addiction prevention training. They completed a pre-intervention questionnaire assessing addiction-related knowledge, attitudes, and academic achievement. One hundred fourteen male adolescents were randomly assigned to the intervention or control groups. This study employed a quasi-experimental design with a control group. Additionally, the study examined this educational program’s effects on male adolescents’ academic achievement. This study aimed to assess the impact of gamification-based training to prevent substance and internet addiction on the knowledge and attitudes of male adolescents. Numerous studies have demonstrated that gamification, as an interactive and comprehensive approach, has the potential to boost teenagers’ motivation to engage in learning and contributes to better comprehension. Utilizing inclusive and participatory methods can significantly enhance the effectiveness of education. Preventing addiction through training takes precedence over treatment and plays a crucial role in enhancing the well-being of adolescents.
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