![]() ![]() The interface somehow shifts the active image part by half a line and as result most CRTs will interpretate the signal as 240p instead.Ģ40p -> OSSC -> 480p -> Extron VSC unit -> 480i -> Extron RGB -> CRT (240p)ĭangerous, since the VSC can actually half the motion phases from 60 to 30 if set correctly (or incorrectly). Sometimes you can see this after (improper) deinterlacing. Interlaced video starts in the middle of the first line, while progressive video starts at the beginning of the first line. The RGB interface does output the exactly same fields or frames it receives. The interface can't tell if that's true 60Hz interlaced or if the fields match to create 30 full frames (PAL video sourced from movies works like this: 50 fields from 25 frames created using a 2:2 cadence). If windows does indeed output 30 frames, it still segmented into 60 fields (otherwise it would be 480p30 and not 480i60). I guess that I would need to understand how they converted the 240p game to 480i before I understand how the interface undoes their mistake. It's thinking about how the same method can be used to convert 480i to 240p that makes my head hurt. I understand how the double strike method of 240p works. Can it really double the FPS and halve the res with a timing delay? With 480i, the computer is outputting 30 full frames per second and 480 lines. I struggle to understand what the interface is actually doing with the line offset. ![]() I believe the PS2 outputs a real interlaced 480 line 60hz. ![]() I am going to try it with the PS2 to see if it makes a difference. Perhaps the line offset didn't help because the original signal was 30hz (producing 240p / 30hz instead of 60). It seems to try and output it as 480p / 30hz which comes out as a flickering mess. Windows has a weird way of treating 480i. I was never able to make it look like real 240p. Now that I think about it, I have only tried the RGB interface 240p method with 480i from Windows. After all there's no actual difference between 480i and 240p, except for half a line on top which tells your CRT how to display it. Of course you get real 240p once you have the Extron alter the field offset. One field has 240 lines.Ģ40p has 60 frames per second. Might not stretch with that setting on if you upscale to a low enough resolution for your screen.Fudoh wrote:480i has 60 fields per second. The stretching only happened when I upscaled and then restarted the emulator btw. Pretty sure that's a setting meant for low resolution content, and made PCSX2 stretch when I decided to upscale to 4k on my 1080p monitor for example. Something else they didn't suggest in the video, maybe try clicking Update Installed Cores too.ītw, I found turning off integer scaling when upscaling prevented the image from stretching (becoming too wide). I assumed it might have had something to do with installing the latest dev build instead of the last stable build but maybe not.Īnyways, you can also try under Main Menu > Online Updater, clicking Update Core Info Files, Update Assets and Update Databases (this was suggested in an install video I watched, and might have been the solution to this problem as well here's the video - ). I'm not exactly sure what fixed it but I was having the same issue I think on PC while setting up PCSX2 in RA and running SH2.Īssuming you've already tried setting the upscaling and restarting the emulator, there's one other thing that might have fixed it (I did both of them at the same time so I can't be sure what helped). ![]()
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